The Island of Avatars is a wide world-builder game and is played on smartphones & tablets in Landscape Mode!
Please turn your device sideways now to protect your island! ๐ก๏ธ
This interactive game is based on the empirical evaluation of 56,516 forensic chat messages from real cybergrooming cases as well as the textbook concepts of Fiona Harms ("When Children Stay Silent" & "Between Likes and Trust"). It translates complex predator strategies into child-friendly, visual behavior patterns from preschool age upwards.
Children visually comprehend in the world-builder mode: My digital identity is my castle. By decorating their treehouse and tending their garden, they build an emotional connection to their safe space. Anyone asking for private data (name, location, school, photos) at the bridge is crossing a boundary!
Predators in gaming and social media specifically use childish or cool avatars (animal figures, peer-aged characters) to gain trust. The 40 random visitor scenarios train children not to trust the profile picture, but to question the behavior and the questions.
Groomers systematically work with secrecy and isolation ("That's our secret, don't tell your parents"). The game rewards triggering the red alarm and bringing in adults with the highest points โ getting help is actively conditioned as a strength!
Use our interactive training courses, the acute emergency navigator, and our books as a working foundation.